New textures for cover models
Here’s a quick photo bit of my work in progress. I’ve learned that I have much to learn when it comes to 3D artwork and rendering. My favorite hangout is scifi-meshes.com, and I realized I can do a lot better than I have been.
My cover art has never needed to be incredibly detailed; there just isn’t enough room on a cover for all the little tidbits and greebles to show on the ship’s I’ve made, but I try anyway.
Here is my latest; I’m retexturing the hull of Avenger to make it look more real. When you get up close to something, you will notice that everything has a texture to it, and it’s rarely uniform and even. So, the silver hulled ship is my original, and the one with the paneled looking hull (aztec pattern to you 3D artists) is my work in progress. Still have a ways to go, but I’ve done enough to show it off.
Any thoughts? Too dark, too square, etc?